01
First light
Make things blink, glow, beep and count. The first ten builds on the Uno-style board.
- Blink an LED
- Shop sign that flashes OPEN
- Push-button doorbell
- +7 more
Wire a board, run the code and see what the circuit really does. 15 short Basics, then 100 projects from real places. Free, in your browser.
Slide to take the board apart. Tap any part to see what it does.
Each bench is a real circuit from a real place. Tap a numbered part to see what it is and what it does.
Feeds the board 5 volts over USB, the same pack that charges your phone.

15 short lessons, each with one question at the end.
What electricity isWater-tank picture of voltage and current, then the same with a battery and bulb.Finished
Volts, amps and ohmsSlide a resistor value and watch the current and the bulb change.Finished
How a breadboard worksLift the plastic off: the metal strips light up as you touch a hole.Finished
Meet the boardA tour of every part on the Uno-style board.Finished
Resistors and the colour codeRead the bands, pick the right resistor for an LED.Finished
LEDsLong leg +, needs a resistor; wire one backwards, then burn one out.Finished
Buttons, switches and knobsPull-up vs floating input; a potentiometer as a divider.Finished
DiodesA one-way valve, and why the motor needs one.Finished
CapacitorsCharge and discharge, smoothing, RC timing.Finished
Transistors as switchesA small current controls a big one.Finished
Motors, and why they need a driverPin current vs motor current.Finished
Sensors: digital and analog0/1 vs 0–1023.Finished
The multimeterVolts across, amps in series, continuity.Finished
Reading a circuit diagramSymbols, then the same circuit as diagram and as 3D.Finished
3.3 V vs 5 V: meet the ESP32Why the ESP32 is different, and what Wi-Fi and Bluetooth add.FinishedReal problems from real places, ten projects in each track.
01
Make things blink, glow, beep and count. The first ten builds on the Uno-style board.
02
Read the world: light, heat, humidity, distance, motion, sound, weight and time.
03
Batteries, generators, inverters and solar: measure them, guard them and schedule them.
04
Tanks, pumps, boreholes and rain: keep the water running and stop the waste.
05
Irrigation, incubators, ponds and stores: small controllers for real farms.
06
Motors, servos and steppers: make things turn, push, slide and sort.
07
Gas, fumes, fire and intruders: alarms that reach your phone, on the ESP32.
08
Scales, meters, kiosks and queues: tools for shops, clinics and transport.
09
Bluetooth, Wi-Fi, SMS, radio and infrared: boards that talk to phones and to each other.
10
Whole systems: smart water, smart farm, solar home, security, weather and your own invention.
Each track in 24 seconds, cut to the beat. Play all ten and you hear the whole song.
A market stall in Onitsha, grandma's room, a school gate. Every project starts from a place.
NEPA is back! light-up alertA sitting room when the light returns
Fall alert for grandmaGrandma's room
Smoke and fire alarm for a market stallA market stall in Onitsha
Bean sorter by colourSorting beans at a market
Pure-water sachet vending machineA school gate
Robotic arm: pick and placeA small factory line
Mini solar grid for a village kioskA village kiosk
Afrobeats beat boxA bedroom studioA water tank, a pipe and a tap, then the same thing with a battery and a bulb. Six short steps, read aloud, and one question at the end.
Open the first lesson